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3D Adventure Video Game for all ages.

*This video game is in pre-alpha, an early stage of development.

This is a work in progress and the content is subject to change.

Story

The four corners of the land have been compromised by evil powers.

The game has the Player take control of Warrior Spirit, a created instrument

made to serve Good and eradicate that evil.

WARRIOR SPIRIT:

The Player takes control of Warrior Spirit, a creation made to serve Good.

Warrior Spirit wears armor, known as the Helmet of Good which gives it control over its clay body and all the power it needs, such as:

The Four Arms of Good,

The Three Tools of Good,

The Bracelets of Good

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PLAYER

 
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Basic Movement

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Warrior Spirit can walk, run, and jump as basic mobility actions.

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White Arm

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The White Arm is barehanded, allowing Warrior Spirit to use it for a variety of actions:

-The Hand High Jump technique allows Warrior Spirit to push off the ground from a hand-stand.

-The White Arm can be used to swing from certain structures.

-The White Arm can be used to grab ledges.

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Bracelets of Good

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Red Arm

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The Red Arm holds the Cutter of Good, which has the power to Slice Clay.

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Yellow Arm

The Yellow Arm holds the Mallet of Good, which has the power to Smash Clay.

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Blue Arm

The Blue Arm holds the Needle of Good, which has the power to Pinch Clay.

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The Bracelets of Good are an extension of the Helmet of Good that allow Warrior Spirit to Dash at high speeds and execute more advanced mobility actions:

 

-Jumping while Dashing with the Bracelets covers great distance.

 

-Dashing straight into a wall with the Bracelets allows Warrior Spirit to run up a wall

 

-Dashing into a wall at a certain angle with the Bracelets allows Warrior Spirit to run alongside a wall.

 

-Dashing with the Bracelets allows Warrior Spirit to safely trad above bodies of water, as the Clay Body cannot withstand water.

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CLAY MONSTERS

Many monsters run amuck in this world.

They are made of four different types of Clay:

       -Bounce

       -Hard

       -Sticky

       -Super

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Groank

Bounce Clay Monster

Groank is made of Bounce Clay, which is characterized by its Green color and bouncy traits.

Monsters made of Bounce Clay are weak to being Sliced.

Groank attacks by lashing out its long tongue and slamming into the ground after bouncing high into the air.

 

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Sciproon

Hard Clay Monster

Scriproon is made of Hard Clay, which is characterized by its Purple color and tough traits.

Monsters made of Hard Clay are weak to being Smashed.

Scriproon attacks by snapping its two claws and using its long stinger tail.

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Esneiche

Sticky Clay Monster

Esneiche is made of Sticky Clay, which is characterized by its Orange color and sticky traits.

Monsters made of Sticky Clay are weak to being Pinched.

Esneiche attacks by swinging its head, tail, and constricting its victim(s).

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Boffalu

Super Clay Monster

Boffalu is made of Super Clay, which is characterized by its Neutral colors and multitude of strong traits.

Monsters made of Super Clay are very strong, but are vulnerable to being Sliced, Smashed, and Pinched.

Boffalu attacks by swinging its arms, legs, slamming the ground, and charging with its horns.

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*More Clay Monsters to be announced, as the game is currently in development

 

There are four different types of Clay that can be used to the Player's advantage: Bounce, Hard, Sticky, and Life.

There are also various items that assist Warrior Spirit in this adventure such as Kilns and Sand Dollars.

ITEMS

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Bounce Clay Ball

Bounce Clay Balls drop after a Clay Monster is Sliced to its demise or can be baked from a Kiln.

Bounce Clay Balls can be picked up and held to be swung like a blunt weapon, thrown long distances, or be bounced on to gain extra height after a jump.

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Hard Clay Disk

Hard Clay Disks drop after a Clay Monster is Smashed to its demise or can be baked from a Kiln.

Hard Clay Balls can be picked up and held to be swung like a sharp weapon, thrown long distances, or can be lodged into surfaces and be used as a platform to climb up tall structures.

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Sticky Clay Ring

Sticky Clay Rings drop after a Clay Monster is Pinched to its demise or can be baked from a Kiln.

Sticky Clay Balls can be picked up and held to be swung like a hoop, thrown long distances, swing from structures, and trap Clay Monsters that are not made of Sticky Clay.

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Life Clay

Life Clay sometimes drops after a Clay Monster meets its demise or can be baked from a Spirit Kiln. One Life Clay restores one increment of the Player's health.

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Kilns

Kilns serve as checkpoints/save points, as well as the shop where the Player can exchange Sand Dollars for Clay Objects and other items. Every Kiln has its corresponding monsters in the near vicinity. If the monsters are still present, the Spirit Kiln's panel will glow red, and the Player will be unable to use it.

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Sand Dollars

Sand Dollars are collectible items. They are ground up and used to make Clay. Players lose Sand Dollars when they re-spawn at a Kiln after their Clay Body is destroyed.

They can be exchanged for Clay Objects at Kilns.

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*More Items to be announced, as the game is currently in development

SETTING

The adventure of WARRIOR SPIRIT™ has the Player visit the four corners of the world, each being a massive land to explore.

 

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Blossom Palace

The adventure begins in Blossom Palace. It is an incredibly large palace with decorative structures, bountiful gardens, and intricate water works. This area has four exits that lead to the corners of the world.

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Fishfish Village

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*More Settings to be announced, as the game is currently in development

MUSIC

Listen to the music of WARRIOR SPIRIT™ composed by

Max Salazar

 

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WARRIOR SPIRIT™ Music: BLOSSOM

WARRIOR SPIRIT™ Music Extended: BLOSSOM

*More Music to be announced, as the game is currently in development

ABOUT

MAYKEYS™ is an independent team of two developers producing and developing the
video game: WARRIOR SPIRIT™

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MARTIN GARGAGLIONE
Co-Director, 3D Artist, Lead Animator, Gameplay Director, Art Director, Game Designer, Level Designer, Technical Artist, Writer, Quality Assurance

​UJWAL RANGANENI
Co-Director, Programmer, Chief Technology Officer, Game Designer, Engineer, Metrics, Technical Artist, Information Technology, Quality Assurance

 

 

WARRIOR SPIRIT™ is being developed with Unreal Engine 4

Contact us

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